Game Narrative Consultant (Trainee)
Job Title | Game Narrative Consultant (Trainee) |
Employer | PineCone Outdoor |
Adress: Country | Cameroon |
Address: City | Bafia |
Work type | Full-time |
Expected Salary | 832601 XAF |
Posting Date | Tue Jun 10 2025 |
End Date | Wed Jun 25 2025 |



PineCone Outdoor Corp.
832 601 XAF per month
Description:
We’re hiring a Game Writer who knows how to break hearts, build tension, and craft narratives that stay with players long after they put the controller down — someone who treats interactive storytelling as both art and architecture. You’ll craft storylines, quests, and characters that entertain, surprise, and invite emotional investment without ever slowing the game down. You’ll write witty, grounded, or intense dialogue — depending on the tone of the world — and make sure each character has a voice of their own. We expect you to bring voice, humor, tension, and humanity to every line — even the ones hidden in optional dialogue. You’ll help shape the game’s lore, faction histories, and moral dilemmas that define the player’s journey. You’ll design factions, belief systems, and regional identities that shape both the world and its characters. You’ll support cinematic scenes with scripts that respect camera timing, voice pacing, and performance needs. You’ll collaborate with quest designers to make sure plot hooks, rewards, and player motivations feel earned and narratively grounded. You’ll review gameplay and provide story-driven context to make every mechanic feel like part of a larger world.
Basic Qualifications:
- Write immersive dialogue, character backstories, and narrative arcs that bring game worlds to life.
- Contribute to worldbuilding by creating lore, cultures, and histories that deepen the setting.
- Support cinematic scriptwriting with clear formatting, direction, and emotional nuance.
- Champion the player’s perspective—how will this moment feel, sound, or land emotionally?
- Write item descriptions, loading screen tips, journal entries, and other flavor text that enhance immersion.
Preferred:
- Able to collaborate with game designers, narrative leads, and developers to ensure story integrates smoothly with gameplay.
- Open to iterating story content based on gameplay changes, level design feedback, or QA testing outcomes.
- Pays attention to pacing, emotional beats, and player agency within nonlinear storytelling structures.
- Wants to grow into roles like Narrative Designer, Lead Writer, or Creative Director.
- Open to writing gender-neutral or localized content with cultural sensitivity and accessibility in mind.
Benefits:
- Flexible hours — the muse doesn’t run on a 9-to-5 schedule.
- Get full access to the dev build — test your quests and tweak them live.
- Experiment with branching paths, moral dilemmas, and emotional gut punches.
- Pitch plot twists, NPC backstories, or item flavor texts — it all matters.
- Access to writing tools, AI assist, reference libraries, and dev consoles.
You’ll explore themes like grief, power, identity, love, or guilt — and make them interactive, not just written. You’ll use branching dialogue, collectibles, and environmental clues to deliver story in a nonlinear, player-driven way. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. This role is ideal for someone who thinks deeply about character arcs, player psychology, and emotional payoff. You’ll work with editors, actors, and translators to keep tone consistent — even across wildly different moments. We value writers who can write elegantly within systems — and make a game world feel like it existed before the player arrived. If you believe games can make people feel more — not just play more — this is where you belong. Let’s build a world that feels ancient, lived-in, and worth getting lost in.
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