Narrative Content Designer (Intern/Trainee)

Job Title Narrative Content Designer (Intern/Trainee)
Employer Fintide Analytics
Adress: Country Sao Tome and Principe
Address: City Monte Café
Work type Remote
Expected Salary 29244 STN
Posting Date Tue Jun 10 2025
End Date Fri Jun 27 2025
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Logo of company Fintide Analytics

Fintide Analytics Corp.

Salary:

29 244 STN per month

Monte Café
Remote
No experience

Description:

We’re hiring a Game Writer who can craft characters players will love, hate, and never forget — someone who understands that great storytelling in games is about choice, emotion, and consequence. You’ll craft storylines, quests, and characters that entertain, surprise, and invite emotional investment without ever slowing the game down. You’ll collaborate with designers, artists, and developers to align story beats with mechanics, pacing, and level structure. We’ll count on you to work closely with environment artists and level designers to deliver environmental storytelling that feels intentional and alive. You’ll collaborate closely with cinematic teams to write cutscenes that are dramatic, subtle, or haunting — and always purposeful. You’ll build rich backstories, world histories, and quest arcs that support immersion and drive exploration. You’ll contribute to character creation by defining motivations, flaws, and relationships that evolve over time. We’ll rely on your ability to write with clarity across tones — whether it’s light banter, emotional confession, or philosophical tension. You’ll review gameplay and provide story-driven context to make every mechanic feel like part of a larger world.

Basic Qualifications:

  • Be flexible and creative when rewriting for design changes or voiceover constraints.
  • Respond to feedback from QA, developers, and players to improve narrative clarity and impact.
  • Stay current on storytelling trends in games, film, and interactive media.
  • Work with localization teams to make sure story and jokes translate across cultures.
  • Develop branching narratives, quests, and outcomes that react to player choices.

Preferred:

  • Can contribute to main storylines, side quests, character banter, or interactive tutorials.
  • Enjoys crafting meaningful player choices, compelling characters, and rich fictional worlds.
  • Thrives in creative, systems-driven environments where story and gameplay work hand in hand.
  • Can write character bios, item descriptions, quest text, and in-game journal entries with consistent voice and tone.
  • Open to writing gender-neutral or localized content with cultural sensitivity and accessibility in mind.

Benefits:

  • We celebrate plot holes fixed, characters born, and jokes that actually land.
  • Access to writing tools, AI assist, reference libraries, and dev consoles.
  • Gamers in the team = your readers, your audience, your biggest fans.
  • Feedback is kind, direct, and nerdy — just how writers like it.
  • Mental health check-ins and days off when your plot twist hits *you* too hard.

We’ll rely on your ability to think modularly — building content that supports main plots, side quests, and dynamic interactions. You’ll collaborate with level designers to embed story into the world — not just as text, but as space, silence, and symbol. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. This role is ideal for someone who thinks deeply about character arcs, player psychology, and emotional payoff. This role is ideal for a writer who thinks cinematically, edits like a screenwriter, and plays like a poet. We value writers who are flexible, collaborative, and open to iteration based on gameplay needs and design shifts. If you believe storytelling in games is interactive, reactive, and deeply human — this is the world we want to build with you. Let’s build a world that feels ancient, lived-in, and worth getting lost in.

Published: Tue Jun 10 2025 18:07:17

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