3D Animator (Entry-level Employee)
Job Title | 3D Animator (Entry-level Employee) |
Employer | PineCone Outdoor |
Adress: Country | Bahamas |
Address: City | Palmetto Point |
Work type | Part-time |
Expected Salary | 1149 BSD |
Posting Date | Tue Jun 10 2025 |
End Date | Wed Jul 02 2025 |



PineCone Outdoor Corp.
1 149 BSD per month
Description:
We’re looking for an Animator Trainee who sees movement as design in motion — someone who’s ready to learn how rhythm, spacing, and exaggeration can transform still art into dynamic storytelling. You’ll assist in animating characters, props, and environments for games, videos, or interactive experiences under the guidance of senior animators. We’ll teach you the foundations of timing, spacing, and visual rhythm using classic animation principles in a modern workflow. You’ll help block out animation scenes, polish timing, and bring subtle gestures or bold actions to life. Expect to use tools like After Effects, Spine, Blender, or Maya — depending on the project and your learning goals. You’ll participate in animation reviews where we discuss weight, anticipation, and silhouette readability. You’ll be part of creative reviews where timing tweaks and spacing curves are discussed with care and clarity. Expect to contribute to animated assets that support UI transitions, in-game actions, cutscenes, or explainer videos. Expect to help with animation cleanup, cycle tuning, and ensuring actions blend well with mechanics and feedback.
Basic Qualifications:
- Work closely with audio teams to sync animations with sound effects, music, or voiceover.
- Use tools like After Effects, Spine, Blender, Maya, or Unity depending on project needs.
- Troubleshoot timing issues, bugs, or rigging problems during implementation.
- Understand how your animations support storytelling, gameplay, or emotional tone.
- Stay current with animation trends, new techniques, and tools to improve your craft.
Preferred:
- Willing to adapt animation styles from hand-drawn and stylized to realistic and physics-based.
- Values movement as a storytelling tool and emotional amplifier.
- Can follow brand guidelines or creative briefs while still contributing original ideas.
- Capable of rigging characters or using pre-built rigs to create expressive movement.
- Background or passion in animation, motion design, visual storytelling, or character performance.
Benefits:
- You’ll animate things that make people *feel* — laughter, chills, joy, all of it.
- Team rituals include “frame roast Fridays” and animation speedruns just for fun.
- We celebrate process as much as polished final renders.
- Creative retreats, animation jams, and the occasional Mario Kart showdown.
- No micromanaging every pixel — we trust your timing and eye.
You’ll collaborate with illustrators and sound designers to align motion with design intent and audio rhythm. We’ll support you with training materials, mentorship, and access to professional feedback loops. You’ll grow your eye for motion, your technical skills, and your ability to make things *feel* right, not just look smooth. You’ll build confidence in working with timing charts, key poses, and pacing based on story beats or player feedback. We’ll support you with real feedback, collaborative workflows, and small assignments that contribute to full game systems. By the end of your traineeship, you’ll have a demo reel with real work and a clear direction for your animation journey. If you’re ready to bring frames to life and develop a real production mindset — we’re ready to help you move forward. If you're ready to start animating not just for fun, but for impact — we’re excited to help you move forward.
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