Storyline Writer (Trainee)
Job Title | Storyline Writer (Trainee) |
Employer | Brightquartz Minerals |
Adress: Country | Barbados |
Address: City | Bagatelle |
Work type | Part-time |
Expected Salary | 2811 BBD |
Posting Date | Tue Jun 10 2025 |
End Date | Thu Jun 19 2025 |



Brightquartz Minerals Corp.
2 811 BBD per month
Description:
We’re hiring a Game Writer who knows how to break hearts, build tension, and craft narratives that stay with players long after they put the controller down — someone who treats interactive storytelling as both art and architecture. You’ll be responsible for crafting compelling narratives, characters, and lore that breathe life into our worlds and gameplay loops. You’ll be responsible for writing dialogue that sounds real, reads clean, and carries emotional weight — whether it’s a whisper or a monologue. You’ll build branching scenes where every choice feels like it matters — because it *does*. You’ll pitch quest ideas, side missions, and story-driven mechanics that align with tone and structure. You’ll design factions, belief systems, and regional identities that shape both the world and its characters. You’ll help define the tone of the game’s writing — from solemn and serious to strange and darkly funny — and make sure it stays consistent. You’ll help structure how information is delivered — through environment, collectibles, NPCs, and interactive moments. You’ll contribute to naming, world logic, and content polish — even in the small stuff like flavor text or tutorial VO.
Basic Qualifications:
- Respond to feedback from QA, developers, and players to improve narrative clarity and impact.
- Contribute to worldbuilding by creating lore, cultures, and histories that deepen the setting.
- Pitch new storylines, characters, or content updates that keep the game world fresh.
- Support cinematic scriptwriting with clear formatting, direction, and emotional nuance.
- Collaborate closely with game designers, artists, and voice directors to ensure story and gameplay are seamlessly integrated.
Preferred:
- Experience writing dialogue, character arcs, and storylines for games, interactive fiction, or narrative-driven experiences.
- Can contribute to main storylines, side quests, character banter, or interactive tutorials.
- Can pitch story concepts, write treatment documents, and create dialogue samples for review.
- Proficient in using branching dialogue systems, narrative design tools, or scriptwriting software like Twine, Ink, or Celtx.
- Open to writing gender-neutral or localized content with cultural sensitivity and accessibility in mind.
Benefits:
- Worldbuilding sessions that start with “what if?” and end with “let’s ship it.”
- No rewrite hell — your drafts are respected and refined, not gutted.
- Mental health check-ins and days off when your plot twist hits *you* too hard.
- Collaborate with level designers, artists, and audio to make your scenes hit.
- Write from anywhere — a dark cave, a cozy café, or your gamer throne.
We expect you to think structurally — how story is revealed, layered, and recontextualized based on pacing and player path. You’ll use branching dialogue, collectibles, and environmental clues to deliver story in a nonlinear, player-driven way. You should be comfortable using narrative design tools and working in nonlinear, branching systems. You should be confident working in branching tools, narrative spreadsheets, and with voice and localization pipelines. You’ll work with voiceover directors, localization teams, and editors to ensure quality, clarity, and consistency. We want someone who can write with both structure and spontaneity, and who respects the rhythm of gameplay as much as the plot. If you think great writing means great pacing, great payoff, and great characters — this is your party. Let’s create stories players don’t just follow — but shape, question, and carry with them long after the credits roll.
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