Game Writer (Entry-level Employee)
Job Title | Game Writer (Entry-level Employee) |
Employer | Neighbor |
Adress: Country | Bolivia |
Address: City | Tarija |
Work type | Flexible |
Expected Salary | 7769 BOB |
Posting Date | Tue Jun 10 2025 |
End Date | Thu Jun 26 2025 |



Neighbor Corp.
7 769 BOB per month
Description:
We’re seeking a Game Writer who can build worlds from the inside out — someone who understands that a single journal entry, mural, or whispered line can deepen immersion and define a universe. You’ll help create lore, cultures, timelines, and mythologies that give the game’s setting weight and texture. You’ll write quests, item descriptions, NPC dialogue, and in-world documents that players discover through exploration. You’ll collaborate with quest designers and gameplay leads to ensure that narrative beats land where they matter most: in the player’s hands. We expect you to understand voice, tone, and consistency — and know how to make a character feel real in just three lines. You’ll develop character arcs that evolve with the player, making each interaction feel part of a larger journey. You’ll help define the tone of the game’s writing — from solemn and serious to strange and darkly funny — and make sure it stays consistent. We’ll rely on your ability to write with clarity across tones — whether it’s light banter, emotional confession, or philosophical tension. You’ll contribute to naming, world logic, and content polish — even in the small stuff like flavor text or tutorial VO.
Basic Qualifications:
- Work across departments with empathy and patience—everyone’s solving a different piece of the puzzle.
- Contribute to worldbuilding by creating lore, cultures, and histories that deepen the setting.
- Ensure consistency in tone, character voice, and story logic across different parts of the game.
- Stay current on storytelling trends in games, film, and interactive media.
- Document lore, characters, and storylines so other teams can reference and build on them.
Preferred:
- Pays attention to narrative consistency, lore logic, and emotional tone across the entire player journey.
- Open to writing gender-neutral or localized content with cultural sensitivity and accessibility in mind.
- Willing to adapt writing based on voiceover delivery, motion capture performance, or animation timing.
- Values interactivity, emotional depth, and player engagement in every story decision.
- Familiar with worldbuilding principles, lore development, and creating immersive settings.
Benefits:
- Collaborate with level designers, artists, and audio to make your scenes hit.
- No “just make it like Skyrim” — your original ideas are welcome.
- We test story beats as seriously as mechanics — narrative is gameplay too.
- Work on stories with actual emotional impact — not just “fetch three mushrooms.”
- You’ll be part of storyboards, dialogue trees, and lorebooks from day one.
We expect you to think structurally — how story is revealed, layered, and recontextualized based on pacing and player path. You’ll help balance humor, tension, lore, and accessibility — knowing when to go deep and when to keep it snappy. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. You’ll work within complex branching systems, making sure emotional payoff doesn’t get lost in technical flowcharts. You’ll participate in creative brainstorms, pitch missions, and help shape the game’s emotional identity from the inside out. We value writers who listen, revise, and solve narrative problems in ways that serve gameplay first. If you think great writing means great pacing, great payoff, and great characters — this is your party. Let’s create interactive stories that don’t just entertain, but leave a mark.
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