Narrative Designer (Trainee)
Job Title | Narrative Designer (Trainee) |
Employer | Business Design Centre |
Adress: Country | Guyana |
Address: City | Charity |
Work type | Remote |
Expected Salary | 300671 GYD |
Posting Date | Tue Jun 10 2025 |
End Date | Fri Jun 20 2025 |



Business Design Centre Corp.
300 671 GYD per month
Description:
We’re hiring a Game Writer who can craft characters players will love, hate, and never forget — someone who understands that great storytelling in games is about choice, emotion, and consequence. You’ll craft storylines, quests, and characters that entertain, surprise, and invite emotional investment without ever slowing the game down. You’ll collaborate with designers, artists, and developers to align story beats with mechanics, pacing, and level structure. You’ll build branching scenes where every choice feels like it matters — because it *does*. You’ll help shape the game’s lore, faction histories, and moral dilemmas that define the player’s journey. You’ll design factions, belief systems, and regional identities that shape both the world and its characters. You’ll contribute to character creation by defining motivations, flaws, and relationships that evolve over time. We’ll rely on you to punch up boring lines, remove the fluff, and make everything feel alive, reactive, and intentional. You’ll review gameplay and provide story-driven context to make every mechanic feel like part of a larger world.
Basic Qualifications:
- Work with localization teams to make sure story and jokes translate across cultures.
- Stay current on storytelling trends in games, film, and interactive media.
- Adjust writing to fit visual storytelling—sometimes showing is better than telling.
- Develop branching narratives, quests, and outcomes that react to player choices.
- Help shape emotional player experiences through dialogue pacing, choice consequences, and environmental storytelling.
Preferred:
- Pays attention to narrative consistency, lore logic, and emotional tone across the entire player journey.
- Can contribute to main storylines, side quests, character banter, or interactive tutorials.
- Experience writing dialogue, character arcs, and storylines for games, interactive fiction, or narrative-driven experiences.
- Able to collaborate with game designers, narrative leads, and developers to ensure story integrates smoothly with gameplay.
- Enjoys crafting meaningful player choices, compelling characters, and rich fictional worlds.
Benefits:
- No rewrite hell — your drafts are respected and refined, not gutted.
- You’ll be part of storyboards, dialogue trees, and lorebooks from day one.
- You’ll see your work come to life — voiced, animated, and memed by players.
- Gamers in the team = your readers, your audience, your biggest fans.
- Flexible hours — the muse doesn’t run on a 9-to-5 schedule.
We’ll rely on your ability to think modularly — building content that supports main plots, side quests, and dynamic interactions. You’ll help balance humor, tension, lore, and accessibility — knowing when to go deep and when to keep it snappy. You’ll also support voiceover direction, localization tone-matching, and narrative QA to protect emotional intent. This role is ideal for someone who thinks deeply about character arcs, player psychology, and emotional payoff. You’ll edit and rewrite frequently, collaborating with gameplay teams to adapt to evolving mechanics and priorities. We value writers who are flexible, collaborative, and open to iteration based on gameplay needs and design shifts. If you believe the most powerful stories are the ones players piece together themselves — this is your kind of job. Let’s build a world that feels ancient, lived-in, and worth getting lost in.
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