Animator (Intern/Trainee)
Job Title | Animator (Intern/Trainee) |
Employer | Ginkgo Bioworks |
Adress: Country | Hong Kong |
Address: City | Kwai Chung |
Work type | Internship |
Expected Salary | 9954 HKD |
Posting Date | Tue Jun 10 2025 |
End Date | Sat Jul 05 2025 |



Ginkgo Bioworks Corp.
9 954 HKD per month
Description:
We’re offering an Animator Trainee role for someone who’s excited to turn ideas into movement and still images into performance — no prior experience needed, just passion, discipline, and a love for animated storytelling. You’ll assist in creating gameplay animations such as attacks, idles, emotes, and environmental interactions for real-time use. We’ll teach you animation principles like timing, squash and stretch, anticipation, and how to apply them in different styles. You’ll work with senior animators to clean up keyframes, adjust timing, and ensure motion feels natural and expressive. Expect to use tools like Blender, Maya, or Spine depending on the project style and pipeline. You’ll participate in animation reviews where we discuss weight, anticipation, and silhouette readability. You’ll help animate walk cycles, reaction shots, idle animations, and emotional beats — all with a focus on storytelling. You’ll help export animated sequences, organize scene files, and contribute to studio-ready delivery folders. You’ll also learn how to match visual tone across characters, assets, and effects within a shared animation language.
Basic Qualifications:
- Support junior animators or team members by sharing tips, tricks, or feedback.
- Optimize animations for performance on different platforms like web, mobile, or console.
- Balance creativity with production timelines—you know when “good enough” is actually perfect.
- Prepare clean files with organized layers, rigs, and naming conventions for easy handoff.
- Stay current with animation trends, new techniques, and tools to improve your craft.
Preferred:
- Willing to iterate animations based on art direction, narrative beats, or gameplay functionality.
- Comfortable animating characters, objects, UI elements, or environments depending on the project needs.
- Able to balance visual style, performance constraints, and storytelling clarity.
- Background or passion in animation, motion design, visual storytelling, or character performance.
- Thrives in fast-paced, creative environments where animation drives viewer engagement.
Benefits:
- Animate moments people will pause, replay, and screen-record.
- We celebrate process as much as polished final renders.
- Animate from anywhere — your desk, your bed, or a train across Europe.
- We don’t ask for “just a little bounce” — unless it makes sense.
- Mental health days? Of course. Crunch culture? Not here.
You’ll be involved in daily standups, team reviews, and collaborative projects that show how animation fits into the bigger picture. We’ll support you with training materials, mentorship, and access to professional feedback loops. You’ll grow your eye for motion, your technical skills, and your ability to make things *feel* right, not just look smooth. You’ll gain experience working under real constraints — frame budgets, collision windows, and synced VFX. We’ll support you with real feedback, collaborative workflows, and small assignments that contribute to full game systems. By the end of your traineeship, you’ll have a demo reel with real work and a clear direction for your animation journey. You’ll leave with confidence, direction, and a solid foundation for character-driven animation work. If you’re ready to animate with heart, humor, and precision — we’re ready to help you get there.
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