Interactive Story Writer (Entry-level Employee)
Job Title | Interactive Story Writer (Entry-level Employee) |
Employer | Plaid |
Adress: Country | Madagascar |
Address: City | Antsirabe |
Work type | Part-time |
Expected Salary | 5761020 MGA |
Posting Date | Tue Jun 10 2025 |
End Date | Wed Jul 02 2025 |



Plaid Corp.
5 761 020 MGA per month
Description:
We’re hiring a Game Writer who knows how to break hearts, build tension, and craft narratives that stay with players long after they put the controller down — someone who treats interactive storytelling as both art and architecture. You’ll help create lore, cultures, timelines, and mythologies that give the game’s setting weight and texture. You’ll write witty, grounded, or intense dialogue — depending on the tone of the world — and make sure each character has a voice of their own. We expect you to bring voice, humor, tension, and humanity to every line — even the ones hidden in optional dialogue. You’ll pitch quest ideas, side missions, and story-driven mechanics that align with tone and structure. You’ll help define narrative pacing across levels, chapters, or acts — mapping tension, revelation, and rest. You’ll support cinematic scenes with scripts that respect camera timing, voice pacing, and performance needs. We’ll rely on you to punch up boring lines, remove the fluff, and make everything feel alive, reactive, and intentional. You’ll contribute to cinematic scenes, key emotional moments, and world-reactivity based on player alignment.
Basic Qualifications:
- Write item descriptions, loading screen tips, journal entries, and other flavor text that enhance immersion.
- Work across departments with empathy and patience—everyone’s solving a different piece of the puzzle.
- Be flexible and creative when rewriting for design changes or voiceover constraints.
- Contribute to worldbuilding by creating lore, cultures, and histories that deepen the setting.
- Write immersive dialogue, character backstories, and narrative arcs that bring game worlds to life.
Preferred:
- Familiar with content pipelines and how written assets are implemented in game engines like Unity or Unreal.
- Able to collaborate with game designers, narrative leads, and developers to ensure story integrates smoothly with gameplay.
- Able to maintain deadlines and version control while collaborating remotely or on-site.
- Enjoys crafting meaningful player choices, compelling characters, and rich fictional worlds.
- Familiar with worldbuilding principles, lore development, and creating immersive settings.
Benefits:
- Work on stories with actual emotional impact — not just “fetch three mushrooms.”
- Feedback is kind, direct, and nerdy — just how writers like it.
- Gamers in the team = your readers, your audience, your biggest fans.
- Weekly narrative syncs where we workshop, laugh, and sometimes cry.
- You’ll see your work come to life — voiced, animated, and memed by players.
You’ll explore themes like grief, power, identity, love, or guilt — and make them interactive, not just written. You’ll collaborate with level designers to embed story into the world — not just as text, but as space, silence, and symbol. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. You’ll work within complex branching systems, making sure emotional payoff doesn’t get lost in technical flowcharts. This role is ideal for a writer who thinks cinematically, edits like a screenwriter, and plays like a poet. We value writers who listen, revise, and solve narrative problems in ways that serve gameplay first. If you believe games can make people feel more — not just play more — this is where you belong. Let’s build a world that feels ancient, lived-in, and worth getting lost in.
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