Mobile Game Writer (Entry-level Employee)
Job Title | Mobile Game Writer (Entry-level Employee) |
Employer | Evergrit Construction |
Adress: Country | Mauritania |
Address: City | Néma |
Work type | Full-time |
Expected Salary | 62797 MRU |
Posting Date | Tue Jun 10 2025 |
End Date | Thu Jun 19 2025 |



Evergrit Construction Corp.
62 797 MRU per month
Description:
We’re looking for a Game Writer who thrives at the intersection of dialogue, drama, and decision-making — someone who can write conversations players *want* to have, not skip through. You’ll shape character arcs, narrative structure, and thematic resonance across an emotionally driven player journey. You’ll be responsible for writing dialogue that sounds real, reads clean, and carries emotional weight — whether it’s a whisper or a monologue. You’ll build branching scenes where every choice feels like it matters — because it *does*. You’ll pitch quest ideas, side missions, and story-driven mechanics that align with tone and structure. You’ll help define narrative pacing across levels, chapters, or acts — mapping tension, revelation, and rest. You’ll work in dialogue trees, pacing charts, and narrative logic maps to ensure choices feel meaningful and emotionally real. We’ll rely on your ability to write with clarity across tones — whether it’s light banter, emotional confession, or philosophical tension. You’ll contribute to naming, world logic, and content polish — even in the small stuff like flavor text or tutorial VO.
Basic Qualifications:
- Collaborate closely with game designers, artists, and voice directors to ensure story and gameplay are seamlessly integrated.
- Write stories players don’t just read or hear—but remember long after the game ends.
- Develop branching narratives, quests, and outcomes that react to player choices.
- Adjust writing to fit visual storytelling—sometimes showing is better than telling.
- Playtest the game regularly to ensure the narrative feels smooth and engaging in context.
Preferred:
- Knows how to write text that supports gameplay clarity without overwhelming the player.
- Able to balance narrative ambition with practical limitations like localization, animation timing, or budget constraints.
- Able to collaborate with game designers, narrative leads, and developers to ensure story integrates smoothly with gameplay.
- Values interactivity, emotional depth, and player engagement in every story decision.
- Background or passion in creative writing, screenwriting, game design, or storytelling for interactive media.
Benefits:
- No “just make it like Skyrim” — your original ideas are welcome.
- Write for main quests, side stories, item descriptions, loading screens — the whole world.
- Get full access to the dev build — test your quests and tweak them live.
- No rewrite hell — your drafts are respected and refined, not gutted.
- Work on stories with actual emotional impact — not just “fetch three mushrooms.”
You’ll explore themes like grief, power, identity, love, or guilt — and make them interactive, not just written. You’ll help balance humor, tension, lore, and accessibility — knowing when to go deep and when to keep it snappy. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. You’ll work within complex branching systems, making sure emotional payoff doesn’t get lost in technical flowcharts. You’ll participate in creative brainstorms, pitch missions, and help shape the game’s emotional identity from the inside out. We value writers who are flexible, collaborative, and open to iteration based on gameplay needs and design shifts. If you believe a side quest can be as impactful as the main plot — and a single line of dialogue can change how a player feels — we’re ready for your voice. Let’s create interactive stories that don’t just entertain, but leave a mark.
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