UX/UI Designer (Entry-level Employee)
Job Title | UX/UI Designer (Entry-level Employee) |
Employer | SyncPath Analytics |
Adress: Country | Monaco |
Address: City | Les Moneghetti |
Work type | Internship |
Expected Salary | 1598 EUR |
Posting Date | Tue Jun 10 2025 |
End Date | Fri Jun 27 2025 |



SyncPath Analytics Corp.
1 598 EUR per month
Description:
We’re hiring a UX/UI Designer Trainee to help build and maintain design systems — no experience needed, just precision, structure, and an eye for consistency. You’ll work on websites that introduce products, explain services, and convert visitors through thoughtful design and messaging. We’ll teach you how to conduct interviews, build survey questions, and lead simple usability tests with real or test users. You’ll help create wireframes, high-fidelity mockups, and simple prototypes to test ideas quickly and improve clarity with each version. Expect to design onboarding flows, home screens, tab bars, popups, forms, and other essential building blocks of mobile UX. We’ll show you how to ask the right questions, observe behavior, and avoid assumptions in your design process. Expect to help with low-fidelity wireframes, simple prototypes, and testing ideas before polishing pixels. You’ll use Figma and FigJam daily, learning how to keep files clean, flows logical, and handoffs smooth. We’ll help you connect research to UI: how to go from “this is confusing” to “here’s how we can fix it.
Basic Qualifications:
- Design intuitive, accessible, and visually pleasing user interfaces for web and mobile platforms.
- Document design decisions and rationale so teammates understand the “why” behind the visuals.
- Contribute to brainstorm sessions and advocate for the user when strategy gets too abstract.
- Maintain and evolve design systems to keep components consistent and scalable.
- Use tools like Figma, Sketch, or Adobe XD to bring interfaces to life from rough drafts to pixel-perfect screens.
Preferred:
- Knows how to translate research insights into clear visual and interaction design improvements.
- Background or interest in interaction design, psychology, human-computer interaction (HCI), or visual communication.
- Understands user-centered design principles and can apply them to web, mobile, or software products.
- Able to collaborate with product managers, developers, and other designers in agile teams.
- Wants to grow into roles like Product Designer, UX Researcher, or Design Lead.
Benefits:
- Access to Figma Pro, zero-height docs, icon libraries, and paid plugins — no limits.
- If you love grids, gut-feel UX, and crafting with purpose — welcome to your design home.
- Design isn’t an afterthought here — it’s the starting point.
- We value deep thinking, clean spacing, and naming layers properly (seriously).
- Your ideas will shape not just screens, but how people *feel* using the product.
We’ll teach you how to use contrast, rhythm, and whitespace to make your layouts readable, breathable, and modern. You’ll grow by working on real features with real users — not theoretical case studies — and adjusting based on feedback. We don’t need flashy portfolios — we want people who love clean files, smart logic, and making life easier for other designers and developers. We value clarity over cleverness, and care more about “why” than “wow. This is perfect if you love order, detail, and design that works even when no one notices it. This is perfect for someone who enjoys structure, storytelling, and making interfaces feel simple and intentional. You’ll be supported with feedback, reviews, templates, and the chance to learn from designers who’ve shipped hundreds of pages. If you’re ready to learn UX by doing, designing, testing, and improving — we’re ready to train you with real work that matters.
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