Video Game Scriptwriter (Trainee)

Job Title Video Game Scriptwriter (Trainee)
Employer Blueberry Digital
Adress: Country Monaco
Address: City Monaco
Work type Full-time
Expected Salary 1727 EUR
Posting Date Tue Jun 10 2025
End Date Mon Jul 07 2025
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Logo of company Blueberry Digital

Blueberry Digital Corp.

Salary:

1 727 EUR per month

Monaco
Full-time
No experience

Description:

We’re hiring a Game Writer who knows how to break hearts, build tension, and craft narratives that stay with players long after they put the controller down — someone who treats interactive storytelling as both art and architecture. You’ll shape character arcs, narrative structure, and thematic resonance across an emotionally driven player journey. You’ll write witty, grounded, or intense dialogue — depending on the tone of the world — and make sure each character has a voice of their own. We’ll count on you to work closely with environment artists and level designers to deliver environmental storytelling that feels intentional and alive. You’ll pitch quest ideas, side missions, and story-driven mechanics that align with tone and structure. You’ll help define narrative pacing across levels, chapters, or acts — mapping tension, revelation, and rest. You’ll contribute to storyboards, scripts, and VO-ready scenes that blend seamlessly with gameplay beats. We’ll rely on you to punch up boring lines, remove the fluff, and make everything feel alive, reactive, and intentional. You’ll contribute to naming, world logic, and content polish — even in the small stuff like flavor text or tutorial VO.

Basic Qualifications:

  • Collaborate in narrative design meetings to brainstorm quests, scenes, or major plot beats.
  • Stay current on storytelling trends in games, film, and interactive media.
  • Develop branching narratives, quests, and outcomes that react to player choices.
  • Maintain spreadsheets or tools that track branching dialogue and quest logic.
  • Ensure consistency in tone, character voice, and story logic across different parts of the game.

Preferred:

  • Pays attention to pacing, emotional beats, and player agency within nonlinear storytelling structures.
  • Open to writing gender-neutral or localized content with cultural sensitivity and accessibility in mind.
  • Wants to grow into roles like Narrative Designer, Lead Writer, or Creative Director.
  • Can pitch story concepts, write treatment documents, and create dialogue samples for review.
  • Experience writing dialogue, character arcs, and storylines for games, interactive fiction, or narrative-driven experiences.

Benefits:

  • You’ll see your work come to life — voiced, animated, and memed by players.
  • Access to writing tools, AI assist, reference libraries, and dev consoles.
  • Get full access to the dev build — test your quests and tweak them live.
  • Mental health check-ins and days off when your plot twist hits *you* too hard.
  • Flexible hours — the muse doesn’t run on a 9-to-5 schedule.

We expect you to think structurally — how story is revealed, layered, and recontextualized based on pacing and player path. You’ll collaborate with level designers to embed story into the world — not just as text, but as space, silence, and symbol. You should be comfortable using narrative design tools and working in nonlinear, branching systems. This role is ideal for someone who thinks deeply about character arcs, player psychology, and emotional payoff. This role is ideal for a writer who thinks cinematically, edits like a screenwriter, and plays like a poet. We want someone who can write with both structure and spontaneity, and who respects the rhythm of gameplay as much as the plot. If you believe storytelling in games is interactive, reactive, and deeply human — this is the world we want to build with you. Let’s build a world where every story choice matters, and every conversation stays with the player long after they log off.

Published: Tue Jun 10 2025 18:06:56

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