3D Animator (Entry-level Employee)
Job Title | 3D Animator (Entry-level Employee) |
Employer | BlahTherapy |
Adress: Country | Papua New Guinea |
Address: City | Kerema |
Work type | Flexible |
Expected Salary | 6968 PGK |
Posting Date | Tue Jun 10 2025 |
End Date | Wed Jun 18 2025 |



BlahTherapy Corp.
6 968 PGK per month
Description:
We’re hiring an Animator Trainee who’s passionate about character performance — someone who studies expressions, body language, and timing, and wants to make every movement feel alive. You’ll support the animation team on 2D projects ranging from social content to indie games to animated shorts. We’ll teach you the foundations of timing, spacing, and visual rhythm using classic animation principles in a modern workflow. You’ll work with senior animators to clean up keyframes, adjust timing, and ensure motion feels natural and expressive. Expect to use tools like After Effects, Spine, Blender, or Maya — depending on the project and your learning goals. You’ll participate in animation reviews where we discuss weight, anticipation, and silhouette readability. You’ll help animate walk cycles, reaction shots, idle animations, and emotional beats — all with a focus on storytelling. We’ll guide you in organizing your files, naming conventions, and versioning so you work like a professional from day one. You’ll also learn how to animate in constraints, match existing styles, and keep things optimized for performance.
Basic Qualifications:
- Adapt animations based on gameplay needs, UI interactions, or platform limitations.
- Maintain a high attention to detail, especially in fast-paced or high-volume pipelines.
- Prepare clean files with organized layers, rigs, and naming conventions for easy handoff.
- Work efficiently within tight feedback loops and shifting creative directions.
- Stay current with animation trends, new techniques, and tools to improve your craft.
Preferred:
- Open to working on diverse formats like TV shows, mobile apps, marketing ads, or in-game cutscenes.
- Capable of rigging characters or using pre-built rigs to create expressive movement.
- Pays attention to character consistency, emotional nuance, and cinematic flow.
- Able to sync animation to voiceovers, sound effects, or music cues when needed.
- Values movement as a storytelling tool and emotional amplifier.
Benefits:
- We care about smooth motion *and* your emotional well-being.
- Team rituals include “frame roast Fridays” and animation speedruns just for fun.
- You’ll get support for building your own reel, artstation, or side project.
- And yes — we *do* understand the pain of re-timing a walk cycle at 3am.
- Experiment with styles — from fluid realism to cursed rubber hose loops.
You’ll also support testing, bug fixing, and re-importing animations as gameplay systems evolve. This role is perfect for someone who watches how enemies wind up before they attack or how a reload feels in a shooter. This role is perfect for someone who sketches out poses just to feel how they flow — and wants to get better every day. You’ll build confidence in working with timing charts, key poses, and pacing based on story beats or player feedback. We’ll support you with real feedback, collaborative workflows, and small assignments that contribute to full game systems. By the end of your traineeship, you’ll have a demo reel with real work and a clear direction for your animation journey. You’ll walk away with stronger fundamentals, studio habits, and clarity on your next step as an animator. Let’s animate something memorable, one frame at a time.
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