RPG Game Writer (Trainee)
Job Title | RPG Game Writer (Trainee) |
Employer | WeGoLook |
Adress: Country | Chad |
Address: City | Laï |
Work type | Internship |
Expected Salary | 1003906 XAF |
Posting Date | Tue Jun 10 2025 |
End Date | Sat Jun 28 2025 |



WeGoLook Corp.
1 003 906 XAF per month
Description:
We’re hiring a Game Writer who can craft characters players will love, hate, and never forget — someone who understands that great storytelling in games is about choice, emotion, and consequence. You’ll shape character arcs, narrative structure, and thematic resonance across an emotionally driven player journey. You’ll collaborate with designers, artists, and developers to align story beats with mechanics, pacing, and level structure. You’ll collaborate with quest designers and gameplay leads to ensure that narrative beats land where they matter most: in the player’s hands. You’ll contribute to narrative systems that allow story fragments to unfold gradually, rewarding curiosity and attention. You’ll develop character arcs that evolve with the player, making each interaction feel part of a larger journey. You’ll support cinematic scenes with scripts that respect camera timing, voice pacing, and performance needs. You’ll guide the tone and emotional register of each interaction, making sure the player feels immersed and connected. You’ll contribute to naming, world logic, and content polish — even in the small stuff like flavor text or tutorial VO.
Basic Qualifications:
- Adapt tone and writing style to match the game's genre—whether it’s dark, humorous, epic, or quirky.
- Champion the player’s perspective—how will this moment feel, sound, or land emotionally?
- Help shape emotional player experiences through dialogue pacing, choice consequences, and environmental storytelling.
- Support cinematic scriptwriting with clear formatting, direction, and emotional nuance.
- Stay current on storytelling trends in games, film, and interactive media.
Preferred:
- Organized with maintaining narrative bibles, dialogue spreadsheets, and revision logs.
- Can write character bios, item descriptions, quest text, and in-game journal entries with consistent voice and tone.
- Comfortable writing for different tones, genres, and gameplay types — from fantasy RPGs to sci-fi shooters or mobile puzzlers.
- Able to maintain deadlines and version control while collaborating remotely or on-site.
- Wants to grow into roles like Narrative Designer, Lead Writer, or Creative Director.
Benefits:
- Pitch plot twists, NPC backstories, or item flavor texts — it all matters.
- You’ll see your work come to life — voiced, animated, and memed by players.
- We test story beats as seriously as mechanics — narrative is gameplay too.
- We build worlds together — your lore becomes part of the canon.
- Get full access to the dev build — test your quests and tweak them live.
You’ll assist in naming quests, writing tooltips, and refining micro-copy that adds polish and depth. You’ll collaborate with level designers to embed story into the world — not just as text, but as space, silence, and symbol. You should be comfortable using narrative design tools and working in nonlinear, branching systems. You’ll participate in writing room sessions, brainstorms, and internal pitches to evolve characters and narrative arcs. You’ll work with editors, actors, and translators to keep tone consistent — even across wildly different moments. We value writers who can write elegantly within systems — and make a game world feel like it existed before the player arrived. If you believe a side quest can be as impactful as the main plot — and a single line of dialogue can change how a player feels — we’re ready for your voice. Let’s create interactive stories that don’t just entertain, but leave a mark.
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