UX/UI Designer (Intern/Trainee)
Job Title | UX/UI Designer (Intern/Trainee) |
Employer | EOS GmbH |
Adress: Country | Costa Rica |
Address: City | Santa Cecilia |
Work type | Remote |
Expected Salary | 777545 CRC |
Posting Date | Tue Jun 10 2025 |
End Date | Thu Jul 03 2025 |



EOS GmbH Corp.
777 545 CRC per month
Description:
We’re looking for a Digital Product Designer who approaches every problem with curiosity, clarity, and a strong belief that design should make people’s lives easier — not more complicated. In this role, you won’t just be designing screens; you’ll be shaping how real people experience our product. You'll collaborate across product, engineering, and marketing teams to bring features to life with interfaces that are not only beautiful but highly functional. You ask the right questions, map out user journeys, and turn vague product requirements into intuitive interfaces that feel simple, even when they’re solving complex problems. You’re just as comfortable sketching on paper as you are working in Figma, and you know how to move from low-fi to polished mockups with confidence. You design with intention — using hierarchy, typography, and space not just to make things pretty, but to make them *work*. You bring a mix of big-picture thinking and pixel-perfect execution, balancing stakeholder input, technical constraints, and the realities of timelines without sacrificing design integrity. Accessibility, responsiveness, and interaction design are second nature to you.
Basic Qualifications:
- Support brand evolution by aligning product visuals with marketing and identity guidelines.
- Design with empathy, considering edge cases, accessibility, and diverse user perspectives.
- Iterate quickly based on user feedback, data insights, and internal reviews—perfection is a process, not a destination.
- Be a design advocate in the team—championing great UX and keeping users at the center of every decision.
- Maintain and evolve design systems to ensure visual consistency, scalability, and speed in the product development process.
Preferred:
- Strong understanding of UX principles, usability, and user-centered design.
- Comfortable creating wireframes, prototypes, and high-fidelity mockups.
- Familiar with design systems, component libraries, and scalable UI structures.
- Comfortable conducting user research, analyzing feedback, and iterating on designs.
- Excited to work on end-to-end product experiences from ideation to delivery.
Benefits:
- Collaborate with engineers who *want* your feedback, not avoid it.
- We value deep thinking, not just fast wireframes.
- User interviews, product analytics, and feedback loops — all available to you.
- Access to paid tools like Figma Pro, IconJar, and all the fonts you secretly love.
- We prototype fast, test fast, and iterate — no eternal Figma limbo.
You welcome feedback, iterate fast, and see collaboration as a creative advantage, not a compromise. You’re comfortable working in sprints, refining MVPs, and designing within constraints while still pushing for excellence. If you’ve ever obsessed over the spacing in a button label or celebrated shaving a step off a user flow, you’ll fit right in. If you’ve ever spent an hour refining a tooltip or trimming down a flow from 6 steps to 3 because “it just feels better,” you’re exactly the kind of designer we want on our team. Let’s make things people enjoy using — not just tolerate. ” before opening your design tool — you’re our kind of designer. Let’s build products that are not only beautiful but meaningful.
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