Junior Game Writer (Trainee)

Job Title Junior Game Writer (Trainee)
Employer Oakflare Real Estate
Adress: Country Czech Republic
Address: City Bukovec
Work type Flexible
Expected Salary 32975 CZK
Posting Date Wed Jun 18 2025
End Date Thu Jun 26 2025
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Logo of company Oakflare Real Estate

Oakflare Real Estate Corp.

Salary:

32 975 CZK per month

Bukovec
Flexible
No experience

Description:

We’re looking for a Game Writer who thrives at the intersection of dialogue, drama, and decision-making — someone who can write conversations players *want* to have, not skip through. You’ll craft storylines, quests, and characters that entertain, surprise, and invite emotional investment without ever slowing the game down. You’ll collaborate closely with narrative designers, quest developers, and world builders to integrate story naturally into gameplay. We’ll count on you to work closely with environment artists and level designers to deliver environmental storytelling that feels intentional and alive. You’ll contribute to narrative systems that allow story fragments to unfold gradually, rewarding curiosity and attention. You’ll build rich backstories, world histories, and quest arcs that support immersion and drive exploration. You’ll contribute to character creation by defining motivations, flaws, and relationships that evolve over time. We’ll rely on your ability to write with clarity across tones — whether it’s light banter, emotional confession, or philosophical tension. You’ll contribute to cinematic scenes, key emotional moments, and world-reactivity based on player alignment.

Basic Qualifications:

  • Write immersive dialogue, character backstories, and narrative arcs that bring game worlds to life.
  • Work with localization teams to make sure story and jokes translate across cultures.
  • Adjust writing to fit visual storytelling—sometimes showing is better than telling.
  • Work across departments with empathy and patience—everyone’s solving a different piece of the puzzle.
  • Be flexible and creative when rewriting for design changes or voiceover constraints.

Preferred:

  • Familiar with worldbuilding principles, lore development, and creating immersive settings.
  • Organized with maintaining narrative bibles, dialogue spreadsheets, and revision logs.
  • Comfortable working in cross-functional teams with designers, artists, and audio professionals.
  • Proficient in using branching dialogue systems, narrative design tools, or scriptwriting software like Twine, Ink, or Celtx.
  • Can pitch story concepts, write treatment documents, and create dialogue samples for review.

Benefits:

  • Flexible hours — the muse doesn’t run on a 9-to-5 schedule.
  • Experiment with branching paths, moral dilemmas, and emotional gut punches.
  • Gamers in the team = your readers, your audience, your biggest fans.
  • You’ll see your work come to life — voiced, animated, and memed by players.
  • No “just make it like Skyrim” — your original ideas are welcome.

You’ll assist in naming quests, writing tooltips, and refining micro-copy that adds polish and depth. You should be comfortable working in narrative engines or writing within technical pipelines (like Ink, Twine, or proprietary tools). This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. You’ll work within complex branching systems, making sure emotional payoff doesn’t get lost in technical flowcharts. You’ll edit and rewrite frequently, collaborating with gameplay teams to adapt to evolving mechanics and priorities. We value writers who can write elegantly within systems — and make a game world feel like it existed before the player arrived. If you think great writing means great pacing, great payoff, and great characters — this is your party. Let’s create stories players don’t just follow — but shape, question, and carry with them long after the credits roll.

Published: Wed Jun 18 2025 12:02:24

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