Character Animator (Intern/Trainee)
Job Title | Character Animator (Intern/Trainee) |
Employer | Cleanadora |
Adress: Country | Denmark |
Address: City | Malov |
Work type | Full-time |
Expected Salary | 7494 DKK |
Posting Date | Wed Jun 18 2025 |
End Date | Wed Jul 09 2025 |



Cleanadora Corp.
7 494 DKK per month
Description:
We’re offering an Animator Trainee role for someone who’s excited to turn ideas into movement and still images into performance — no prior experience needed, just passion, discipline, and a love for animated storytelling. You’ll assist in animating characters, props, and environments for games, videos, or interactive experiences under the guidance of senior animators. We’ll teach you how to block out key poses, refine timing, and polish arcs until a character feels like they’re thinking, not just moving. You’ll study acting principles and learn how to translate emotion into posture, rhythm, and subtle gestures. Expect to use tools like After Effects, Spine, Blender, or Maya — depending on the project and your learning goals. You’ll help export animation assets, manage file structures, and learn how animation integrates with design and development. We’ll guide you in using tools like Maya, Blender, or Spine to deliver clean, rigged animation data. You’ll participate in feedback sessions where we refine motion together — based on flow, rhythm, and intention. You’ll collaborate with riggers, modelers, and sound designers to make sure your animations integrate smoothly across the pipeline.
Basic Qualifications:
- Maintain a high attention to detail, especially in fast-paced or high-volume pipelines.
- Ensure timing, movement, and weight feel believable—even in stylized or exaggerated animation styles.
- Animate everything from subtle facial expressions to complex action sequences.
- Adapt animations based on gameplay needs, UI interactions, or platform limitations.
- Have fun animating—when you love the motion, it shows in every frame.
Preferred:
- Capable of rigging characters or using pre-built rigs to create expressive movement.
- Comfortable animating characters, objects, UI elements, or environments depending on the project needs.
- Able to create storyboards, animatics, and keyframe sequences that convey emotion and motion clearly.
- Values movement as a storytelling tool and emotional amplifier.
- Background or passion in animation, motion design, visual storytelling, or character performance.
Benefits:
- Team rituals include “frame roast Fridays” and animation speedruns just for fun.
- We celebrate process as much as polished final renders.
- Animate moments people will pause, replay, and screen-record.
- You’ll get support for building your own reel, artstation, or side project.
- Opportunities to lead motion direction, teach others, or dive into 3D if you’d like.
You’ll be involved in daily standups, team reviews, and collaborative projects that show how animation fits into the bigger picture. This role is perfect for someone who watches how enemies wind up before they attack or how a reload feels in a shooter. You’ll grow your eye for motion, your technical skills, and your ability to make things *feel* right, not just look smooth. You’ll gain experience working under real constraints — frame budgets, collision windows, and synced VFX. We’ll support your development with real tasks, experienced mentors, and room to find your style. You’ll understand not just how to animate, but how to communicate visually through motion. You’ll walk away with content you can showcase — and the production habits needed for real-world teams. If you're ready to start animating not just for fun, but for impact — we’re excited to help you move forward.
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