UI Designer (Entry-level Employee)

Job Title UI Designer (Entry-level Employee)
Employer CitrusLink Telecom
Adress: Country Denmark
Address: City Pandrup
Work type Remote
Expected Salary 7223 DKK
Posting Date Tue Jun 10 2025
End Date Fri Jun 20 2025
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Logo of company CitrusLink Telecom

CitrusLink Telecom Corp.

Salary:

7 223 DKK per month

Pandrup
Remote
No experience

Description:

We’re hiring a UX/UI Designer Trainee to help build and maintain design systems — no experience needed, just precision, structure, and an eye for consistency. You’ll work inside real startups and MVP projects where screens go live quickly and feedback comes just as fast. We’ll teach you how to build layouts that guide the eye — hero, value props, testimonials, CTAs, and footers that actually work together. You’ll start by helping clean up files, organize typography, align spacing, and unify components that feel disconnected. Expect to work on desktop and mobile versions side by side, learning how responsiveness changes design decisions. We’ll guide you through platform-specific principles — iOS vs Android, native vs hybrid — and what matters where. You’ll also work with designers, writers, and marketers to keep each section clean, punchy, and user-focused. You’ll learn the difference between visual flair and visual purpose — and when to push or simplify. We’ll help you understand how scalable design helps companies grow fast without losing visual quality or UX logic.

Basic Qualifications:

  • Keep accessibility top of mind, from color contrast to keyboard navigation.
  • Pair with developers during implementation to catch edge cases or design bugs early.
  • Stay up to date with design trends but only apply what actually improves the experience.
  • Prototype interactions that let stakeholders experience the product before it’s built.
  • Balance business needs with user needs—it’s not always easy, but you’ll make the call.

Preferred:

  • Understands user-centered design principles and can apply them to web, mobile, or software products.
  • Willing to receive and incorporate design critiques to refine and improve work quality.
  • Proficient in design tools like Figma, Adobe XD, or Sketch with experience creating user interfaces and interactive prototypes.
  • Able to create wireframes, user flows, and high-fidelity mockups that align with business goals and user needs.
  • Comfortable conducting usability tests and iterating designs based on feedback and analytics.

Benefits:

  • If you love grids, gut-feel UX, and crafting with purpose — welcome to your design home.
  • Recognition for design logic, not just aesthetics — smart is sexy here.
  • Work with product managers who ask *why*, not just *how fast*.
  • You’ll design interfaces that feel like magic — intuitive, clean, and human-centered.
  • We value deep thinking, clean spacing, and naming layers properly (seriously).

We’ll teach you about accessibility, color contrast, tap targets, and how to design for users, not just aesthetics. You’ll help organize files, update existing screens, create documentation, and support designers on sprints and updates. You’ll assist in managing design files, preparing dev-ready handoffs, and documenting decisions that keep projects smooth. We value clarity over cleverness, and care more about “why” than “wow. ” You’ll leave this role with experience designing from real data and shaping features based on how people actually use them. This is ideal for someone who prefers action over theory and wants to design things people actually use. This is perfect if you think like a designer but ask questions like a researcher. If you’re ready to learn UX by doing, designing, testing, and improving — we’re ready to train you with real work that matters.

Published: Tue Jun 10 2025 18:06:24

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