Freelance Animator (Entry-level Employee)
Job Title | Freelance Animator (Entry-level Employee) |
Employer | Flowcraft Plumbing |
Adress: Country | Gambia |
Address: City | Barra |
Work type | Internship |
Expected Salary | 109813 GMD |
Posting Date | Tue Jun 10 2025 |
End Date | Mon Jul 07 2025 |



Flowcraft Plumbing Corp.
109 813 GMD per month
Description:
We’re looking for an Animator Trainee who’s ready to turn movement into emotion, frame by frame — no experience required, just curiosity, focus, and a love for bringing things to life. You’ll support the animation team on 2D projects ranging from social content to indie games to animated shorts. We’ll teach you animation principles like timing, squash and stretch, anticipation, and how to apply them in different styles. You’ll work with animation blueprints, state machines, and export pipelines for game engines like Unity or Unreal. You’ll collaborate closely with game designers and programmers to make sure animations feel good in players’ hands — not just look good in isolation. You’ll learn how to balance animation length, readability, and reactivity based on gameplay needs. We’ll guide you through character rigs, cycles, transitions, and camera moves that support storytelling and gameplay. Expect to contribute to animated assets that support UI transitions, in-game actions, cutscenes, or explainer videos. Expect to help with animation cleanup, cycle tuning, and ensuring actions blend well with mechanics and feedback.
Basic Qualifications:
- Use tools like After Effects, Spine, Blender, Maya, or Unity depending on project needs.
- Optimize animations for performance on different platforms like web, mobile, or console.
- Maintain a high attention to detail, especially in fast-paced or high-volume pipelines.
- Contribute to storyboards, animatics, or previsualizations to define timing and flow early.
- Prepare clean files with organized layers, rigs, and naming conventions for easy handoff.
Preferred:
- Familiar with rendering pipelines, asset exporting, and delivering files in required formats and resolutions.
- Enjoys making things come to life through gesture, rhythm, and visual impact.
- Background or passion in animation, motion design, visual storytelling, or character performance.
- Pays attention to details like easing, pacing, and silhouette readability in every frame.
- Strong understanding of timing, spacing, squash and stretch, anticipation, and other animation principles.
Benefits:
- Mental health days? Of course. Crunch culture? Not here.
- Get shoutouts on social when your scene makes fans lose their minds.
- We don’t ask for “just a little bounce” — unless it makes sense.
- You’ll never animate in a vacuum — storyboards, scripts, and support included.
- Experiment with styles — from fluid realism to cursed rubber hose loops.
You’ll also support testing, bug fixing, and re-importing animations as gameplay systems evolve. This role is perfect for someone who doodles in the margins, notices how characters blink in cartoons, and rewinds animation clips for fun. This role is perfect for someone who sketches out poses just to feel how they flow — and wants to get better every day. We’ll support you with tutorials, mentor feedback, and real assignments that help develop both speed and accuracy. You’ll work on production-ready content that contributes to real-world projects and your own demo reel. You’ll understand not just how to animate, but how to communicate visually through motion. You’ll leave with confidence in your craft, experience in production, and a stronger sense of what kind of animator you want to become. Let’s animate something memorable, one frame at a time.
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