UX Architect (Entry-level Employee)
Job Title | UX Architect (Entry-level Employee) |
Employer | Lightster |
Adress: Country | Kiribati |
Address: City | Marakei |
Work type | Part-time |
Expected Salary | 2341 AUD |
Posting Date | Tue Jun 10 2025 |
End Date | Tue Jul 01 2025 |



Lightster Corp.
2 341 AUD per month
Description:
We’re hiring a UX/UI Designer Trainee to help us design mobile-first interfaces for early-stage products — no experience required, just a sharp eye and willingness to move fast and learn faster. You’ll work alongside product designers and researchers to understand real user behavior and turn insights into better interfaces. We’ll teach you how to use Figma libraries, auto layout, constraints, variants, and documentation best practices. You’ll learn how to take user stories or raw wireframes and turn them into clean, usable, and consistent designs. Expect to work on small features first: buttons, navbars, cards, modals — learning how everything fits into a design system. We’ll show you how to ask the right questions, observe behavior, and avoid assumptions in your design process. Expect to update buttons, fix corner radii, improve hover states, and help teams keep everything unified across pages and platforms. You’ll also contribute to building usage guidelines, example layouts, and internal resources that improve speed and clarity for everyone. We’ll help you connect research to UI: how to go from “this is confusing” to “here’s how we can fix it.
Basic Qualifications:
- Work closely with developers to ensure designs translate well in code—ask questions, share specs.
- Prototype interactions that let stakeholders experience the product before it’s built.
- Maintain and evolve design systems to keep components consistent and scalable.
- Contribute to brainstorm sessions and advocate for the user when strategy gets too abstract.
- Design intuitive, accessible, and visually pleasing user interfaces for web and mobile platforms.
Preferred:
- Keeps up with UI/UX trends, tools, and evolving design standards across platforms.
- Can deliver clear specs and assets to developers and support implementation feedback loops.
- Enjoys solving real problems through elegant and intuitive design solutions.
- Proficient in design tools like Figma, Adobe XD, or Sketch with experience creating user interfaces and interactive prototypes.
- Comfortable using prototyping tools to demonstrate animations, transitions, or complex interactions.
Benefits:
- Your wireframes won’t rot in Notion — we actually build what you design.
- You’ll be part of roadmap discussions — not just handed tasks after they’re scoped.
- Paid courses, UX events, and design summits — learn, grow, repeat.
- Work with product managers who ask *why*, not just *how fast*.
- Design critiques that are kind, constructive, and actually useful.
You’ll attend design reviews, developer handoffs, and see how component-based thinking saves time across product teams. You’ll help organize files, update existing screens, create documentation, and support designers on sprints and updates. You’ll assist in managing design files, preparing dev-ready handoffs, and documenting decisions that keep projects smooth. You’ll leave this role understanding how big systems work — and how good designers think ahead, not just about the next screen. This is perfect if you love order, detail, and design that works even when no one notices it. This is perfect for someone who enjoys structure, storytelling, and making interfaces feel simple and intentional. You’ll work in the engine room of design — where patterns are born, improved, and reused every day. If you’re ready to learn mobile product design by shipping it — we’re ready to guide you every step of the way.
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