Bug Hunter (Games) (Intern/Trainee)

Job Title Bug Hunter (Games) (Intern/Trainee)
Employer PixelForge Studio
Adress: Country Libya
Address: City Benghazi
Work type Part-time
Expected Salary 8081 LYD
Posting Date Tue Jun 10 2025
End Date Sat Jun 28 2025
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Logo of company PixelForge Studio

PixelForge Studio Corp.

Salary:

8 081 LYD per month

Benghazi
Part-time
No experience

Description:

We’re hiring a detail-oriented and dedicated Game Tester to help ensure our games meet the highest quality standards. You’ll be responsible for testing a wide range of game features, including gameplay mechanics, levels, multiplayer modes, and more. You’ll collaborate with developers to document and track bugs, providing clear and actionable reports to resolve issues efficiently. You’ll assist in testing all aspects of the game, including functionality, performance, user interface, and overall experience. You’ll provide feedback on game flow, level design, and user interface, helping to improve the overall gaming experience. You’ll provide feedback on gameplay mechanics, level design, and player progression to help enhance the gaming experience. You’ll help test new features, patches, and updates, ensuring all changes work properly and do not cause new issues. You’ll participate in regular testing cycles, helping to ensure that all issues are addressed before the game is released to the public.

Basic Qualifications:

  • Test under different hardware conditions, settings, resolutions, and network environments to identify performance bottlenecks or compatibility issues.
  • Re-test fixed issues promptly and provide confirmation or re-report if the bug persists.
  • Be patient and persistent—some bugs are rare and require repetition or creativity to uncover.
  • Perform regression testing after patches or updates to ensure old bugs haven’t returned and new ones haven’t been introduced.
  • Work with version control and development builds, updating test results and tracking changes across versions.

Preferred:

  • Able to test gameplay mechanics, UI, audio, performance, and localization issues.
  • Can differentiate between minor annoyances and game-breaking issues.
  • Strong attention to detail and ability to spot bugs, glitches, and inconsistencies during gameplay.
  • Values confidentiality when working on unreleased or NDA-protected titles.
  • Willing to work with developers, designers, and QA leads to clarify test results.

Benefits:

  • If you’ve ever said “I found a bug” mid-game and wrote a paragraph about it — this is your dream job.
  • You’ll be one of the first to see new characters, levels, and mechanics — and your job is to test them to the limit.
  • You’re not “just a tester” — you’re part QA, part detective, and part early reviewer.
  • We don’t crunch you — testing is scheduled with breathing room, not panic.
  • Access to internal dev builds, early content, and unreleased features — welcome to the backstage.

You’ll play games in various environments and configurations to ensure they are thoroughly tested in all possible situations. You’ll help identify any balance issues within the game, such as character abilities, difficulty levels, and rewards. You’ll be part of a testing team that collaborates closely to ensure the game meets deadlines while maintaining a high level of quality. You’ll provide feedback on balance, difficulty, and pacing, ensuring the game appeals to its target audience and delivers the intended experience. You’ll help improve the overall quality of the game by identifying areas that need improvement before launch. You’ll participate in daily stand-ups, providing updates on your findings and offering input on how to improve the testing process. This remote role offers flexibility, allowing you to test games from the comfort of your own home. If you’re passionate about gaming and quality assurance, we’d love to have you on our team to help shape the future of gaming.

Published: Tue Jun 10 2025 18:08:34

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