Freelance Game Writer (Intern/Trainee)

Job Title Freelance Game Writer (Intern/Trainee)
Employer Bring on Monday
Adress: Country Malawi
Address: City Kasungu
Work type Internship
Expected Salary 2364326 MWK
Posting Date Tue Jun 10 2025
End Date Fri Jun 27 2025
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Logo of company Bring on Monday

Bring on Monday Corp.

Salary:

2 364 326 MWK per month

Kasungu
Internship
No experience

Description:

We’re seeking a Game Writer who can build worlds from the inside out — someone who understands that a single journal entry, mural, or whispered line can deepen immersion and define a universe. You’ll be responsible for crafting compelling narratives, characters, and lore that breathe life into our worlds and gameplay loops. You’ll collaborate with designers, artists, and developers to align story beats with mechanics, pacing, and level structure. You’ll build branching scenes where every choice feels like it matters — because it *does*. You’ll pitch quest ideas, side missions, and story-driven mechanics that align with tone and structure. You’ll build rich backstories, world histories, and quest arcs that support immersion and drive exploration. You’ll contribute to character creation by defining motivations, flaws, and relationships that evolve over time. We’ll rely on your ability to write with clarity across tones — whether it’s light banter, emotional confession, or philosophical tension. You’ll also work with VO directors and localization partners to ensure lines land emotionally across cultures and performances.

Basic Qualifications:

  • Develop branching narratives, quests, and outcomes that react to player choices.
  • Balance story ambition with production realities—sometimes less is more.
  • Help shape emotional player experiences through dialogue pacing, choice consequences, and environmental storytelling.
  • Write stories players don’t just read or hear—but remember long after the game ends.
  • Respond to feedback from QA, developers, and players to improve narrative clarity and impact.

Preferred:

  • Pays attention to narrative consistency, lore logic, and emotional tone across the entire player journey.
  • Wants to grow into roles like Narrative Designer, Lead Writer, or Creative Director.
  • Comfortable working in cross-functional teams with designers, artists, and audio professionals.
  • Proficient in using branching dialogue systems, narrative design tools, or scriptwriting software like Twine, Ink, or Celtx.
  • Can write character bios, item descriptions, quest text, and in-game journal entries with consistent voice and tone.

Benefits:

  • Weekly narrative syncs where we workshop, laugh, and sometimes cry.
  • Mental health check-ins and days off when your plot twist hits *you* too hard.
  • Write for main quests, side stories, item descriptions, loading screens — the whole world.
  • Flexible hours — the muse doesn’t run on a 9-to-5 schedule.
  • We celebrate plot holes fixed, characters born, and jokes that actually land.

We’ll rely on your ability to think modularly — building content that supports main plots, side quests, and dynamic interactions. You’ll help balance humor, tension, lore, and accessibility — knowing when to go deep and when to keep it snappy. This role is perfect for a writer who loves subtlety, implication, and mystery — someone who builds trust with the player through detail. This role is ideal for someone who loves language, understands pacing, and respects the player’s agency in storytelling. You’ll work with editors, actors, and translators to keep tone consistent — even across wildly different moments. You understand that the right pause, beat, or unspoken reaction can mean more than ten lines of text. If you believe games can make people feel more — not just play more — this is where you belong. Let’s build dialogue trees that players *want* to explore, from the sarcastic rogue to the tearful final boss.

Published: Tue Jun 10 2025 18:06:50

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