Animator (Entry-level Employee)

Job Title Animator (Entry-level Employee)
Employer RavenNest Defense
Adress: Country South Korea
Address: City Changwon
Work type Flexible
Expected Salary 1748205 KRW
Posting Date Tue Jun 10 2025
End Date Mon Jun 30 2025
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Logo of company RavenNest Defense

RavenNest Defense Corp.

Salary:

1 748 205 KRW per month

Changwon
Flexible
No experience

Description:

We’re offering an Animator Trainee role for someone who’s excited to turn ideas into movement and still images into performance — no prior experience needed, just passion, discipline, and a love for animated storytelling. You’ll assist our animation team in creating believable, expressive motion for characters across games, cutscenes, or short films. We’ll teach you core animation principles, frame-by-frame thinking, and how to make motion support narrative and emotion. You’ll work with animation blueprints, state machines, and export pipelines for game engines like Unity or Unreal. Expect to use tools like Blender, Maya, or Spine depending on the project style and pipeline. We’ll guide you in understanding staging, silhouette readability, and how to make action readable even at a glance. We’ll guide you in using tools like Maya, Blender, or Spine to deliver clean, rigged animation data. You’ll participate in feedback sessions where we refine motion together — based on flow, rhythm, and intention. Expect to help with animation cleanup, cycle tuning, and ensuring actions blend well with mechanics and feedback.

Basic Qualifications:

  • Troubleshoot timing issues, bugs, or rigging problems during implementation.
  • Stay current with animation trends, new techniques, and tools to improve your craft.
  • Contribute to team brainstorming sessions with movement-driven storytelling ideas.
  • Balance creativity with production timelines—you know when “good enough” is actually perfect.
  • Maintain a high attention to detail, especially in fast-paced or high-volume pipelines.

Preferred:

  • Comfortable animating characters, objects, UI elements, or environments depending on the project needs.
  • Values movement as a storytelling tool and emotional amplifier.
  • Organized with file management, version control, and layer naming conventions for collaboration.
  • Familiar with rendering pipelines, asset exporting, and delivering files in required formats and resolutions.
  • Thrives in fast-paced, creative environments where animation drives viewer engagement.

Benefits:

  • You bring characters to life — and we give you the space to do it.
  • You’re part of the creative core — not an afterthought slapped on the end.
  • And yes — we *do* understand the pain of re-timing a walk cycle at 3am.
  • Access to premium tools — Toon Boom, Blender, Adobe Suite, or your weapon of choice.
  • You’ll animate things that make people *feel* — laughter, chills, joy, all of it.

You’ll collaborate with illustrators and sound designers to align motion with design intent and audio rhythm. This role is perfect for someone who watches how enemies wind up before they attack or how a reload feels in a shooter. You’ll learn to think like a player and animate with both emotion and precision. You’ll build confidence in working with timing charts, key poses, and pacing based on story beats or player feedback. By the end of your traineeship, you’ll have built a small reel with polished animations and improved workflow confidence. By the end of your traineeship, you’ll have a set of completed animations, a growing reel, and real-world production experience. You’ll walk away with stronger fundamentals, studio habits, and clarity on your next step as an animator. Let’s animate something memorable, one frame at a time.

Published: Tue Jun 10 2025 18:07:23

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