Freelance Animator (Intern/Trainee)

Job Title Freelance Animator (Intern/Trainee)
Employer RocketYard Motors
Adress: Country South Sudan
Address: City Tonj
Work type Flexible
Expected Salary 155994 SSP
Posting Date Tue Jun 10 2025
End Date Sun Jul 06 2025
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Logo of company RocketYard Motors

RocketYard Motors Corp.

Salary:

155 994 SSP per month

Tonj
Flexible
No experience

Description:

We’re looking for an Animator Trainee who sees movement as design in motion — someone who’s ready to learn how rhythm, spacing, and exaggeration can transform still art into dynamic storytelling. You’ll assist in animating characters, props, and environments for games, videos, or interactive experiences under the guidance of senior animators. We’ll teach you how to animate in loops, how to design motion that feels responsive, and how to make transitions smooth and satisfying. You’ll work with animation blueprints, state machines, and export pipelines for game engines like Unity or Unreal. Expect to use tools like Blender, Maya, or Spine depending on the project style and pipeline. We’ll guide you in understanding staging, silhouette readability, and how to make action readable even at a glance. We’ll guide you through character rigs, cycles, transitions, and camera moves that support storytelling and gameplay. Expect to contribute to animated assets that support UI transitions, in-game actions, cutscenes, or explainer videos. You’ll collaborate with riggers, modelers, and sound designers to make sure your animations integrate smoothly across the pipeline.

Basic Qualifications:

  • Collaborate with designers, storyboard artists, and developers to bring scenes and interactions to life.
  • Troubleshoot timing issues, bugs, or rigging problems during implementation.
  • Stay current with animation trends, new techniques, and tools to improve your craft.
  • Create fluid, expressive animations for characters, objects, or environments in 2D or 3D formats.
  • Contribute to team brainstorming sessions with movement-driven storytelling ideas.

Preferred:

  • Strong understanding of timing, spacing, squash and stretch, anticipation, and other animation principles.
  • Able to create storyboards, animatics, and keyframe sequences that convey emotion and motion clearly.
  • Values movement as a storytelling tool and emotional amplifier.
  • Comfortable animating characters, objects, UI elements, or environments depending on the project needs.
  • Background or passion in animation, motion design, visual storytelling, or character performance.

Benefits:

  • Team rituals include “frame roast Fridays” and animation speedruns just for fun.
  • And yes — we *do* understand the pain of re-timing a walk cycle at 3am.
  • And when the project wraps, we don’t just clap — we animate a gif in your honor.
  • No micromanaging every pixel — we trust your timing and eye.
  • Animate moments people will pause, replay, and screen-record.

You’ll be involved in daily standups, team reviews, and collaborative projects that show how animation fits into the bigger picture. This role is perfect for someone who watches how enemies wind up before they attack or how a reload feels in a shooter. You’ll grow your eye for motion, your technical skills, and your ability to make things *feel* right, not just look smooth. You’ll build confidence in working with timing charts, key poses, and pacing based on story beats or player feedback. By the end of your traineeship, you’ll have built a small reel with polished animations and improved workflow confidence. You’ll understand not just how to animate, but how to communicate visually through motion. You’ll walk away with content you can showcase — and the production habits needed for real-world teams. If you're ready to start animating not just for fun, but for impact — we’re excited to help you move forward.

Published: Tue Jun 10 2025 18:07:23

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